![]() ![]() Should help if it previously didn't work for you. The DLL no longer requires Visual C++ Runtime to function. If I buy GameMaker Studio 2 do I get a version of GM:S 1.X No, GameMaker Studio 1.4 is no longer available and new customers no longer get a version when buying GameMaker Studio 2. Removed shell_open due to inconsistent behavior on some systems - use shell_do("open", path) instead.Īdded get_color_win, window_set_caption_ext, file_copy_win. If you previously had acquired a license key before it was made unavailable, you can still download it and use it. Source code is now included in the download and is available separately. Find out more in our GameMaker: Studio 1.4 article. The example is now distributed as ZIP to circumvent problems with importing. We haven’t released an update for Version 1.4 since 2018, so we’d recommend downloading the most recent version of GameMaker. I have downloaded GameMaker studio 1.4 from steam for free and its fully functional and I can export to windows, only to windows. In addition, the example attached demonstrates usage of most of these functions.įixed the issue with file handles not being closed automatically. Returns, whether the operation was successful.Ī more or less precise replica of get_color function from older versions of GameMaker.Ī non-sandboxed function for copying files. If file does not exist, it will be created. Replaces contents of file at given path (no sandboxing) with ones provided. If file does not exist, or an error occurs while retrieving the contents, an empty string is returned. Retrieves contents of text file located at given absolute path (no sandboxing) as string. You then redeem them on your yoyogames account (because the keys aren't compatible with Steam) then from there go to GameMaker > Products > GameMaker Studio 1.4 and click the steam icon to transfer your license key to your Steam account. This can be useful, if you want to use external tools without specifying absolute paths or having to store them in root of game folder. Similar to shell_execute, but you also get to specify working directory for program (or file) ran. Shell_execute_at (file, args, directory ) You can also use this to open programs with arguments. Common ones are "open", "edit", "print", and availability may vary depending on file type and system configuration. Orders system to do specified action to given file. ![]() Will pause game execution for 2.5 seconds. Pauses game execution for given number of milliseconds. Identical to pre-Studio sleep(ms) routine. We recently said farewell to GameMaker: Studio 1.4 as we wound down our support. So I took an evening and made a simplistic DLL library to bring equivalents to some functions (sleep, execute_shell, non-sandboxed I/O) back for Windows target. Neither you can order system to open a file, meaning no external "readmes" to be easily hooked up with game, nor portable configuration files, and some other limitations. While working on one of recent projects, I've stumbled upon few common issues that many meet - even if you are only targeting Windows in GameMaker: Studio, you cannot access files outside the game's AppData directory (not even in program directory). ![]()
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